Personally experiencing a full up-front version of virtual reality with you immersed inside as the star player, is the ‘in-thing’ in modern digital technology right now. Immersing yourself in 3-D ‘what if’ scenarios, ideally of your own creation – the early versions of the ultimate in Star Trek hollyhock simulations – is the name of the virtual reality game. Of course you already experience digital reality 24/7/52. Anything and everything you experience is courtesy of your sensory apparatus, your memories, and your overall state of being as a conscious, self-aware being. If all reality is experienced solely within your mind then you already exist in a virtual reality ‘world’. That’s especially the case when you dream . That could also literally be the situation. In that Celebrity Trek virtual fact hollyhock, some characters were really real bookkeeping certification and some character types were virtually real. What if in this (hollyhock) world you are actually one of those virtual reality characters? Welcome to the world of virtual reality.

PART ONE: OUR VIRTUAL REALITY

What follows is in a way my own playing a “what if” scenario ‘game’.

There is a lifelong virtual reality scenario that plays out inside your skull from the time you develop a reasonable facsimile of a brain until your death. This unfolding digital reality situation, call it consciousness if you will, is being constantly upgraded as you continue to receive new sensory data from outside (outside being external to your skull). But the contents of this ever unfolding mental virtual reality scenario (I don’t really want to call it a ‘game’), your mental path through life from birth to death, do not endlessly increase. Your brain is not a black hole receptacle that can suck in everything that externally comes your way.

At any and every given moment only part of the overall virtual actuality scenario your mind finds itself in is front-and-centre. That’s pretty much what you are conscious of in the immediate here and now. Other parts are stored away as memory, in your subconscious, out of sight and out of brain until needed. But by far and away most of this digital truth mental software just dissolves away back into bits and bytes. Over your lifespan you are going to forget 99.999% of what you ever experienced. These pieces and bytes will just be reused, recycled, reassembled as required – the raw materials from mercedes benz houston which the next episode of complex front-and-centre virtual reality conscious experience plays out. Other parts and bytes are lost via heat and other waste products to be replaced by your intake and breaking down of food, air, water, etc. So your brain just isn’t an endlessly absorbing sponge or dump of bits and bytes. Translated, over your life-span, pieces and bytes in will just about equal parts and bytes out.

The same with our simulation – if simulation there be. There is the highly structured NOW where the bits and bytes are assembled into our perceived virtual reality landscape. All of the assembled pieces and bytes that made up NOW, now dissolve back to their fundamental components to be reused, recycled and reassembled for the new, next, upcoming NOW. In other words, early childhood development and all of the software that is now past tense, that has served its purpose and has come and gone, can be reused, recycled and reassembled into the software required that’s yet to come – of the future yet to unfold.

If the initial mind analogy isn’t sufficient, think of one of our own simulations, be it gaming, training or “imagine if” research. Only a part of the whole is active at any one time and, in the first two cases at least (video gaming and training) under the control of the user (i.e. – the player or trainee). So at anybody time, presumably the NOW time, only a small fraction of the gaming, training or “what if” situation software is operational. That’s all the computer need handle from instant to second. That NOW portion. As things evolve, new software comes into play and old software retreats in to the background in a dormant mode. Thus, you can have a massive amount of software, say enough to simulate the entire visible Universe, but only a little fraction has been played out and processed at any one time – thus you don’t need massive computing crunch power to simulate an entire Cosmos since not all of the simulated Cosmos is in-your-face in any NOW moment.

PART TWO: SOME MORE ABOUT OUR VIRTUAL REALITY

Now the only reality that you have ever known is the reality you find yourself in right now. You have never known any other kind of fact even though you know some actual, plus some potential other realities exist. You know there has to be some sort of actuality inside a Black Hole but exactly what that is, nobody knows, and even though there is speculation that our entire Cosmos is the inside of the Black Hole, you’re probably assuming that you aren’t inside a Black Hole truth. You know there is certainly virtual reality because we have created computer simulations yet you are not a character in one of our video games. Potentially, there might be the truth of extra dimensions according to string theory. Still, the only fact you have every known is right here and now.

Since you haven’t experienced some other actuality except the one you currently end up in, you have no other truth that you have experienced that you can compare and contrast this reality to. Therefore, this fact might indeed be “an extremely elaborate simulation”. You don’t know one way or another since you only have one data point to work with.

Now it could well be that say the Cosmos of The Simulators would require say 100,000 computer crunch power units to simulate one-on-one. Alas, The Simulators just have 100 models of computer crunch power on tap and so have simulated a 100 computer crunch power mini-Cosmos. That’s us; that’s our Universe by the way. No near infinities need be entered into, which reflects the sort of computer crunch power devices we’ve expended. We haven’t over-taxed our available systems of computer crunch power.

Now The Simulators, operating their simulation which is our mini-Cosmos (our World), could well have a different perception of time relative to what they have simulated. Quite simply, perhaps one ‘minute’ of their existence equals one decade of ours. Or, just as we can speed up or slow down a DVD, so to could The Simulators control their simulation. They could increase or fast-forward through the boring parts and slow-down when things get interesting.

Obviously however smart we are is all pre-programmed in a simulation, so we might not be programmed to be smart enough to detect a less than perfect simulation. Which brings me back full circle. Since the only actuality we know is this one, how can we compare what is and is not “perfect”? Some things might strike us as anomalous, but we can’t compare existences and degrees of perfection, since we’re stuck with the main one truth we find ourselves in.

PART THREE: YOUR REALITY IS ALL IN YOUR MIND

Even if the Simulation Hypothesis is false, you still ‘live’ or ‘exist’ in a virtual reality, thanks to yourself. You ‘exist’ within a digital reality because all of your exterior really real the truth is altered from your own brain’s internal mental software to fit within your skull. Since really real fact isn’t inside your skull, what you perceive there needs to be digital actuality generated by your brain’s mental software.

Video games, training simulations, “imagine if” research scenarios are all 2-D. Depth is an illusion generated by the software.

Now say you climb up to the Observation Deck of the Empire State Building (or equivalent) and take in all the vast external landscape spread out before you. Now clearly that volume of space you see cannot fit within your skull, yet that’s exactly where it is since 100% of your really real reality is actually now inside your skull but as virtual reality. Everything external to your skull is recognized and filtered to match comfortably within your skull. Just like in a simulation, the dimensionality is transformed. Left-right and top-bottom are compressed to fit and depth is again illusionary. Your exterior world maybe 3-D but your perception is 2-D – just like every other digital reality simulation.

You don’t have enough bits and bytes inside your skull to accommodate all that you observe, so short-cut compromises are being made by your brain’s mental software in order to match what you externally see to fit that view that’s now within your skull.

I cannot fit inside your head but if you saw me, that’s where I’d be because of the photons reflecting off of me and into and through your eye and on to your retina hence converted to electrical impulses which transmit as electrical signals into your brain which reconstructs same back into a virtual truth version of me that now can fit within your skull.

In reducing the vastness of outside (your skull) to the compactness of inside (your skull), that’s showing an economy of scale. There has to be a loss of data in this compactification of a large amount of volume thrust into a tiny quantity (your skull). Lots of stuff gets left out. So in fact there could be relatively little similarity between the really real reality out there and the virtual reality inside your mind. It’s like saving one in every ten letters that’s in the text of a book or other document. It’s the same with any simulation. There’s never an one-on-one correlation.

This concept of virtual reality all in the mind is also nicely illustrated by the fact that you desire. Your dreams are inner to you. They are virtual fact. Your brain’s mental software can create highly, very highly realistic dreams and fantasy scenarios. And as with the case of the translation of a vast external actuality shrunk down to fit within your skull, your wish landscapes are mini versions of what would can be found, if they exist at all, ‘away there’.

How about memory space? Say one hundred days ago you did one thousand things from waking up and getting dressed, to going to the bathroom and making up the bed, to making, eating and doing (washing) the breakfast dishes, from heading to the store to buy milk and bread, to watching this and that show, reading this book chapter, going out dancing, posting bits and pieces here – thousands upon thousands of possibilities. Presumably your neural processes didn’t discriminate between all of these 1000 activities that you do one hundred times ago. Yet a hundred days on, you might remember say just two out of those one thousand things that you did, yet you made no conscious decisions about what to remember and what to neglect. So apparently there is a software program within your neural networks that decides for your conscious self what to ignore and thus dumps those nine hundred and ninety-eight activities into the recycling bin and deletes it all. So there’s deliberate design that removes any and all unnecessary clutter and deliberate fine-tuning by defining exactly what is and what’s not clutter.

Now take the two things you do remember – say one of which was this new catchy tune on the radio. Now you don’t have inside your brain any of the standard houston seo technological storage retention devices like hard-drives, USB sticks, LPs, CDs & DVDs, pieces of paper, celluloid film, punch-cards, and so on. So what exactly is storing those two activities from one hundred times ago? It probably needs to be chemistry of some kind. Since I can’t think of any kind of known chemistry (atmospheric, nuclear, cooking, blood, soil, organic, inorganic, bio, etc.) that incorporates memory, how is this new catchy melody stored?

Oh, there is one other memory space storage device – software.

So, to conclude, you are, as is everything else you perceive and hence come to terms with, virtual reality thanks to your own software. Now do that software arise naturally or was it implanted by an external means?

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